Contents Walkthrough Ground floorYour insertion point is on the ground level of the town, and the town is separated into multiple floors, or 'tiers'. The ground level is almost all civilians, some of which you can barter and gamble with, but there isn't a whole lot of valuables for sale. Notable items are (sold by the auditor), a, and some ammunition. Note that once you are ready to proceed up the stairs to the second floor there will be two hostiles waiting near the staircase behind some sandbags.Second floorAs soon as you enter the second floor, the room above you will have three hostiles that may spot you.
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There are also quite a few civilians on this floor mixed in with the hostiles. Since there is no power armor to obtain here, you can either go right ahead up the next staircase or stay and explore. There will be a few more hostiles but on either end of the floor there will be BOS crates with supplies which include an and a. Also on this floor is, in the bar, which is the room just south of the staircases. He activates a secondary objective (see Optional Objectives below).Third floorThe third floor, like the second, still has no power armor and is a mix of hostiles and civilians. In one of the civilian rooms (the one with the interior balcony looking into the second floor), offers for gambling a.
Also worth mentioning is a Cabinet on the very left side of the second floor apartments containing four and four. The most notable hostiles on this floor are guarding the staircase to the fourth floor. There are three of them behind sandbags, one with a rocket launcher and two with M60s, so be careful rounding the corner too fast.Fourth floorThe final floor, and the floor where all three of the power armor thieves reside. Once you get to the top of the stairs you should switch to your best weapon, as the first thief is nearby. Once you move in front of the doorway on the top right side you will be charged by several hostiles, one in power armor and wielding a flame thrower. Try to keep your distance from him and he won't be able to damage you at all.
The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings a great alternative mechanic, replacing the goal-track.
Also waiting to pop up is a guard standing outside behind a stack of sandbags to the south. Once the threats are dealt with, loot the first thief's corpse and take the (weighs 42 pounds) and move on. If you go left into a bathroom that looks like it has never been cleaned there is a footlocker with a and a first aid kit, other than that, nothing of interest, so continue to the right where the hostiles came from earlier. The way this floor works you will be forced out onto the dirt balcony (outside), but once there watch your step as it is covered with mines, which is indicated by the crates of mines and the corpse on the ground.
If you stay at the very edge of the 'cliff' side you won't activate any mines. Midway along the cliff you will see a doorway with '666' next to it.
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Ignore this door as it is trapped and you would have to walk through the minefield to get to it. Besides, you will need a key to open this door, and you don't have it yet.
Once you pass this there will be two hostiles with machine-guns waiting behind sandbags. After this you will have access to a generator room, inside are several guards and the second power armor thief, so equip your best weapons. He will stay at the very rear of the room using a Browning M2, so react accordingly depending on what you are using, but you will likely need to charge him.
Once he is killed loot the broken power armor. Next to his corpse will be a power switch that you can use to turn off the lights if you wish, but it is unnecessary. Next there will be a short hallway and a small room, both with sandbags and a few hostiles.
Then will be the final room. At the doorway to this room will be one hostile with a who may charge you (better to deal with him outside the room).
The layout of the room doesn't lend very well for cover, but if you go in prone at the doorway on the right instead of the left you can use the sandbags for cover. But as soon as you enter the room there will be a guard with a rocket launcher waiting for you. Once he is taken care of you can line up behind the sandbags. Now all that is left is the last thief and his two guards, all three of which will be wielding energy weapons.
They all have very good range, so unless you also have very long range weapons you may need to charge forward to take care of them. If not, fire from the prone position. Once the last thief, is dead, loot the final piece of.
You can now head back to return the armor to the Auditor at the extraction point.Optional objectives. Simon Dudley, located on the second floor, in the room just south of the staircases, will ask you to help rescue his kidnapped sister. He says he will take you to her and as soon as dialogue is complete he will begin moving to the next room. He will stop at the second door and wait. Inside the room is lying on the floor crying and one hostile,. When he is killed, she will get up and return to her brother who will thank you. He will also say he gives you something for your efforts, but due to a glitch, you don't actually receive anything.
Don Vinchenzo, located at the top right of the first floor (near the cockroach races) will tell you he wants you to kill Ma Baker (on the second floor). It is advised you don't actually do this because, as it turns out, Ma Baker is actually an alias for, a Brotherhood spy and leader of.Notes. Though you obtain three pieces of during the mission, you don't actually receive any to wear for your efforts. But once either this mission or is complete, the on-base merchant will begin stocking power armor. Killing Ma Baker will cause all civilians in the nearby area to turn hostile. There is a secret area in the place of worship.
To reach it, you should crouch or prone and proceed beneath the tribune back from stairways. This secret area contains an, 20, 300, and one.BugsSimon Dudley tells you that he is giving you something as a reward for saving his sister, but he doesn't actually give you anything.
publisher: Killerfish Games
Game mode: single player
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Cold Waters for PC was dubbed a spiritual successor of Red Storm Rising, a strategy simulation game about submarines that was released in 1988 for Commodore 64 by Sid Meier and MicroProse which later on became famous thanks to the Civilization series. The production was developed by Killerfish Games, the creators of Atlantic Fleet, a well-received strategy game, and the mobile Pacific Fleet. In Cold Waters for PC, we assume the role of a submarine captain and hunt for enemy air and naval units.
Plot
Plot-wise, Cold Waters for PC bears a resemblance to its predecessor, Red Storm Rising which was based on Tom Clancy’s novel of the same title. In the game, we take part in World War III which the Cold War escalated into after several decades. The Soviets are trying to establish an outpost in Scandinavia, and the task of NATO is to thwart this plan. In Cold Waters, we assume command over an American submarine that was sent as a lone hunter with the mission of stopping enemy military operations.
Mechanics
The gameplay in Cold Waters for PC combines elements of strategy and simulation games. We command a submarine that is equipped with a realistically working sonar, torpedoes and long-range missiles as well as all kinds of defensive means such as decoys, jammers, and the like. Players’ primary tasks include raiding enemy convoys, stopping sea landings, and open combat against naval and air units. Battles take place in real time, and the key to victory is to adopting the right tactic. Since it’s usually the enemy that has us vastly outnumbered, we often have to conduct proper reconnaissance, near the enemy undetected, and choose the right moment to strike in order to deal maximum damage.
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In Cold Waters, we have to face over forty kinds of historical ships and submarines as well as airplanes and helicopters of the Cold War period. Moreover, the enemy applies actual military tactics in battle.
Game modes
Cold Waters for PC offers a dynamic single player campaign in which successes and failures in individual missions determine the ultimate outcome of the war.
Technical aspects
Cold Waters is characterized by fully three-dimensional graphics and realistic physics that manifests itself both in the way that ships move and the projectile trajectory. Designing military units and environments, the developers paid great attention to faithful recreation of various details.
Game score 8.15 / 10 calculated out of 25 players' votes. Expectations before the premiere: 8.8 / 10 calculated out of 12 players' votes. Similar games:
age requirements: 12+
System requirements
PC / Windows
Recommended: Intel Core i5, 4 GB RAM, graphic card 1 GB GeForce GTX 260 or better, 4 GB HDD, Windows 7/8/10 Minimum: Intel Core i3, 2 GB RAM, graphic card 512 MB GeForce 8800 or better, 2 GB HDD, Windows XP ![]() Comments are closed.
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February 2023
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